My Dungeons, Floor 1

Cold and dark. No random encounters.
- Four polar bears in cages. Their fur glows faintly in unexpected colors: blue, purple, green, and gold.
- A small library of some eight dozen books on subjects related to immortality, all heavily annotated in an unfamiliar Latinate dialect.
- A small altar, candles burned to nubs, with a book containing a formula to raise the dead to new life.
- A large wooden box, seamless, twenty feet on a side. It sits atop four small blocks at the corners, lifting it six inches off the ground. It has no bottom, and nothing inside. On top, a small wooden mallet. Hit the box with the mallet and it rings like a bell, deafening.
- Seven goblins in oversized parkas. Their leader (HD 2) wears a red knit cap and carries an icepick +1.
- A party of three adventurers argue over who should go through the north door first. Whoever eventually volunteers takes 3d6 damage from darts in the jamb.
- A sphinx (HD 10), soundly asleep on its dais. If awoken, it bellows YOU MAY PASS, DISTURB ME NO FURTHER.
- Dozens of blocks of ice packed in sawdust. Each block contains a different severed piece of a dire ghoul (HD 6). Even the slightest spark sets the sawdust aflame, uncovering the ice—over the next 48 hours, the ice melts, until at last the ghoul reassembles.
- Piles of moth-eaten winter clothes, unusable. In the pocket of a tattered parka, a crystal of perfectly clear ice, pear-cut like a jewel. It never melts, but remains cold.