Jared Sinclair Dot Bear Blog Dot Dev

My Dungeons, Floor 1

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Cold and dark. No random encounters.

  1. Four polar bears in cages. Their fur glows faintly in unexpected colors: blue, purple, green, and gold.
  2. A small library of some eight dozen books on subjects related to immortality, all heavily annotated in an unfamiliar Latinate dialect.
  3. A small altar, candles burned to nubs, with a book containing a formula to raise the dead to new life.
  4. A large wooden box, seamless, twenty feet on a side. It sits atop four small blocks at the corners, lifting it six inches off the ground. It has no bottom, and nothing inside. On top, a small wooden mallet. Hit the box with the mallet and it rings like a bell, deafening.
  5. Seven goblins in oversized parkas. Their leader (HD 2) wears a red knit cap and carries an icepick +1.
  6. A party of three adventurers argue over who should go through the north door first. Whoever eventually volunteers takes 3d6 damage from darts in the jamb.
  7. A sphinx (HD 10), soundly asleep on its dais. If awoken, it bellows YOU MAY PASS, DISTURB ME NO FURTHER.
  8. Dozens of blocks of ice packed in sawdust. Each block contains a different severed piece of a dire ghoul (HD 6). Even the slightest spark sets the sawdust aflame, uncovering the ice—over the next 48 hours, the ice melts, until at last the ghoul reassembles.
  9. Piles of moth-eaten winter clothes, unusable. In the pocket of a tattered parka, a crystal of perfectly clear ice, pear-cut like a jewel. It never melts, but remains cold.