Jared Sinclair Dot Bear Blog Dot Dev

My Dungeons, Floor 4

IMG_20260215_160622284~2

Dim and quiet.

1d6 Random Encounter
1-3. 1d6 Undox Cultists (HD 1). They know if you've stolen from Crazy Croc.
4-5. A kobold (HD 1), dragging a sack of junk toward Crazy Croc's (room 1).
6. A thief (HD 2), casing you.
  1. A mindless, clockwork crocodile bolted to the floor. It shouts, "Welcome to Crazy Croc's Discount Boutique! What can I do you for?" Pick any item from piles of junk and he shouts its price: 3d20 gp. Drop the appropriate coins in his slot and it's yours. Every turn spent searching here has a 1-in-6 chance to turn up a random minor magic item, up to twice each day.
  2. A sitting room, complete with plush furniture and a still-smoldering fireplace.
  3. A barracks-room of 12 bunks. 1d6 Undox Cultists sleep here at any given time. Locked footlockers at each bunk contain spare robes and 4d10x10 gp each.
  4. A shelf displaying a jumbled set of three dozen small pieces of scrimshawed bone. Pieced together over days, they comprise a map of the surrounding countryside, with an unlabeled mark in the southwest.
  5. A freshwater fountain, with an eagle-headed cherub at the center.
  6. Each portcullis into this room is controlled by a lever just outside. Inside, three ogres.
  7. 2d6 neanderthals (HD 1) cowering in fear of the ogres in room 6, despite the portcullises being closed.
  8. A small, makeshift bedroom.